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BasicShaderShadingOptionShaderName Property

Gets the name of shader that should be used.

Namespace:  HightlanderSolutions.MeshCheckerEditorExtension.MeshAnalysisFramework.API
Assembly:  MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax
C#
[NotNullAttribute]
protected abstract string ShaderName { get; }

Property Value

Type: String
Remarks
The name should contain all path, e.g. 'Hidden/MeshChecker/BinormalShading'
See Also