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MCMeshFilter Properties

The MCMeshFilter type exposes the following members.

Public propertygameObject
Gets the game object this component is attached to. A component is always attached to a game object.
(Overrides AbstractMeshFiltergameObject.)
Public propertyhideFlags
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
(Overrides AbstractMeshFilterhideFlags.)
Public propertymesh
Gets or sets the instantiated Mesh assigned to the mesh filter.
(Overrides AbstractMeshFiltermesh.)
Public propertyMeshFilter
Gets a target MeshFilter.
Public propertyname
Gets or sets the name of the object.
(Overrides AbstractMeshFiltername.)
Public propertysharedMesh
Gets or sets the shared mesh of the mesh filter.
(Overrides AbstractMeshFiltersharedMesh.)
Public propertytag
Gets or sets the tag of this game object.
(Overrides AbstractMeshFiltertag.)
Public propertytransform
Gets the Transform attached to this GameObject.
(Overrides AbstractMeshFiltertransform.)
See Also