The AbstractMeshFilter type exposes the following members.
Gets the game object this component is attached to. A component is always attached to a game object.
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
Gets or sets the instantiated Mesh assigned to the mesh filter.
Gets or sets the name of the object.
Gets or sets the shared mesh of the mesh filter.
Gets or sets the tag of this game object.
Gets the Transform attached to this GameObject.