The MCMeshRenderer type exposes the following members.
Gets the game object this component is attached to. A component is always attached to a game object.
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
Gets an associated MeshRenderer
Gets or sets the name of the object.
Gets all the shared materials of this object.
Gets or sets the tag of this game object.
Gets the Transform attached to this GameObject.