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MCMeshRenderer Properties

The MCMeshRenderer type exposes the following members.

Public propertygameObject
Gets the game object this component is attached to. A component is always attached to a game object.
Public propertyhideFlags
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
Public propertyMeshRenderer
Gets an associated MeshRenderer
Public propertyname
Gets or sets the name of the object.
Public propertysharedMaterials
Gets all the shared materials of this object.
Public propertytag
Gets or sets the tag of this game object.
Public propertytransform
Gets the Transform attached to this GameObject.
See Also