Click or drag to resize

MCSkinnedMeshRenderer Properties

The MCSkinnedMeshRenderer type exposes the following members.

Public propertygameObject
Gets the game object this component is attached to. A component is always attached to a game object.
(Overrides AbstractMeshFiltergameObject.)
Public propertyhideFlags
Gets or sets a value indicating that should the object be hidden, saved with the scene or modifiable by the user?
(Overrides AbstractMeshFilterhideFlags.)
Public propertymesh

Gets a shared mesh.

This is a dummy property which is proxy for the sharedMesh property. You should not use it.

(Overrides AbstractMeshFiltermesh.)
Public propertyname
Gets or sets the name of the object.
(Overrides AbstractMeshFiltername.)
Public propertysharedMaterials
Gets all the shared materials of this object.
Public propertysharedMesh
Gets or sets the shared mesh of the mesh filter.
(Overrides AbstractMeshFiltersharedMesh.)
Public propertySkinnedMeshRenderer
Gets an associated SkinnedMeshRenderer
Public propertytag
Gets or sets the tag of this game object.
(Overrides AbstractMeshFiltertag.)
Public propertytransform
Gets the Transform attached to this GameObject.
(Overrides AbstractMeshFiltertransform.)
See Also