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MCSkinnedMeshRenderergameObject Property

Gets the game object this component is attached to. A component is always attached to a game object.

Namespace:  HightlanderSolutions.MeshCheckerEditorExtension
Assembly:  MeshCheckerLibrary (in MeshCheckerLibrary.dll) Version: 2.3
Syntax
C#
[PublicAPIAttribute]
[NotNullAttribute]
public override GameObject gameObject { get; }

Property Value

Type: GameObject

Implements

IMeshRenderergameObject
See Also